Simple Console Based Minesweeper Game How To Play
It generates numbers based on some internal state, which is updated each time a number is generated, so it's actually a deterministic sequence. Statview 5 0 software download. This internal state needs to be initialized, which you can do explicitly by passing a seed value to Random's constructor. Without a seed value, it'll look at the current time to initialize itself.
In your 'check_for_nearby_mines()' function, you do some extra work to check the selected square for boundary conditions. There is a method that will allow you to have one algorithm to check for nearby mines, without taking special cases (edge conditions) into account.
Create your game board with an extra two rows and columns 2. Make all squares around the edge of the game board 'invisible' and always to have 'no mines' The user will never see the outer layer of 'invisible' squares, and whenever a square is checked for surrounding mines, there will always be a full 8 squares available to be checked (hence, no boundary limitations exist, which means a single algorithm in your 'check for mines' function). Okay, I'm no longer checking for boundary conditions, so the 'findnearbymines()' function is MUCH cleaner.
But, there's still some work to be done, because it's not flushing out all the spaces without mines near the space selected by the user. In other words, if a space is set to '0' meaning there's no nearby mines, it should check the spaces around it for nearby mines. If the user selects a space set with a '0' however, sometimes there are more spaces flushed out not containing mines, spaces which should have already been flushed. I'm still looking for a solution. But, here's the code, maybe someone has an idea.
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