Jazz Jackrabbit Soundtrack Medivo Health

Table of Contents • • • • • • • • • • • 1.00g/1.00h ( OEM versions) The 1.00 beta versions originated in June 1997, when Jazz 2 was in the middle of its development. In the result of a deal between Epic and Intel, these WIP (Work In Progress) versions were distributed along with Intel’s hardware – hence why they’re called OEM (Original Equipment Manufacturer). The OEM copies were released the same day as the complete game was published (April 9th 1998). They made their way onto the web instantly, as everyone who acquired them assumed they were the retail version. The most common beta version is 1.00g (even though most people who claim to have obtained JJ2 with hardware have 1.00h).

Engine differences • The level/tileset format is different. Instead of.J2L and.J2T files, levels and their tilesets are together in form of.LEV files. • The game doesn’t support.J2B files. Instead, the original music in the form of.S3M and.IT files are used. • The physics are different.

Don’t fly faster when one shoots while running (aside from ‘s Whammo Ammo), they vanish more quickly, and Bouncers’ durability increases as they bounce. The collision detection also seems different – it’s impossible to or to shoot Bouncers or Water Shield’s Whammo Ammo through the wall.

Jazz Jackrabbit 1 & 2. Composed by: Alexander Brandon, Robert A. Available with the Retro Game Music Bundle (May 23~June 05 2013) for at least 1$.

• The last two weapons (#8 and #9) are different. Instead of being and, they’re now respectively. Aside from different sprites and Fireball’s ability to come through objects, they behave pretty much like the. • There’s no aside from. Also, CTF mode isn’t implemented. • There’s no 16-bit colour mode.

There are no advanced video options like Low Detail, and no windowed mode. • Buttstomping in battle games does 1 damage, sidekicking does 2.

However, sidekick roasts don’t count towards the player’s roast count. • Players drop all the ammo of the weapon they were using before they died (as CliffyB once put it, “you can share (sort of) the weapons with the other players”). • The range of textured background’s fading is much smaller. • The screen doesn’t shake upon activating a. • The alpha translucency is glitchy. • The smoke ring effect is different.

The layers don’t spin around and the palette doesn’t change. The background changes its centerpoint and begins spinning fast. • The water effect works differently. • The layers in the menu rotate much faster. • There’s no glow effect below the options in menus. • The invincibility effect looks different. • The event responsible for activating the snow isn’t there – the first Inferno level ( A Cold Day In Heck) uses tile-based snow in a scrolling foreground layer instead.

• The ‘ collision detection is buggy. Also, the right paddle tends to bump the player downwards rather than upwards. • The are glitchy.

The object always appears several tiles below the actual event. • Objects can’t be pushed while they’re frozen. • The game doesn’t crash after freezing a. Instead, a vast area around the event turns blue (see screenshots). • The bosses work differently. More boulders fall as the stomps, that also hurt on contact. Ruscapturedboys garden. The walks back and forth between flailerang attacks instead of always heading toward the nearest player.

Doesn’t open his shell. Wasn’t finished and so wasn’t put in the official levels. Shin koihime musou otome ryouran sangokushi engi games to play free. Doesn’t have the first battle phase (running around and shooting) coded. Instead, he fights in his devil form alone. • The game gets an once the player buttstomps one of Uterus’ spike balls.

• The bosses are activated upon entering their field of view (31-tile radius from the event), rather than by touching the event. Non-technical differences • The level order is different. After playing the Colon levels, the Beach levels (with the second level being called Generic Water Level rather than Marinated Rabbit) come next, followed by Psych.

Jazz

• The Carrotus levels have their tilesets switched. Tossed Salad uses the night set instead of the day one, and vice versa. • The second Colonius level ( Colonial Chaos) uses the unused Medivo music. • The Colonius levels don’t have their background layers textured.